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I encountered a glitch where if an actor's hp hits zero in the middle of selecting a command, the game will crash saying: TypeError Cannot read property 'setAttack' of undefined. I ran into this same glitch in a different odometer script that was for vx ace and fixed it there by skipping actor command input processing if hp is zero or lower. I'm not sure how or if this could be done in mv, and there could be a better solution.

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Thanks for reporting that glitch! We will look into it and see if we can issue a patch for it :)

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great plugin but I'm also getting that same glitch! :O (MV)

Hi, I spent a good amount of time trying to replicate this bug and was ultimately unable to (which doesn't mean it's not there, just that it's hard to replicate). For Version 1.2.0, I did make some changes to the code around those interactions so hopefully you won't run into this issue as often. However, if this glitch is persisting, please let me know what steps it takes to occur (screenshots can help) and what other plugins you are using along with this one. Once I am able to replicate the issue, I should have a better chance of knowing where I need to make this fix and can issue a patch :)

- Neel

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I still get this glitch in the 1.2.0 MV demo.

To replicate the bug easier, I edited the minotaur attack in the database to max so that it would do mortal damage to a party member straight away.

I then just sat on that soon to be dead party member's command selection window until they reached 0 HP, then if I tried to proceed and select 'guard' for example, it would throw up an error. I assume because a now dead actor is trying to do something (guard in this case)

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Thanks for the specific use case! I think I should be able to track down the cause from that :)

- Neel

Hi there, just wanted to let you know that the issue has been resolved  as of the most recent version (v1.4.0). Please try it out in your game project and let us know if the issue has been resolved or if it still persists :)

A glitch I've noticed is that when starting a battle, the HP/MP/TP letters don't appear in front of their respective odometers until midway through the first turn.

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That's pretty odd, we could look into it. Would you have a screenshot of when this happens? Also are you using any other plugins along with this one?

Edit: Found the issue! Creating a patch now :)

Alright, rolled out a patch (Version 1.0.1). Let us know if the glitch persists on your end or if it has been fixed.

It's fixed, fortunately. But now I'm having issues where saving sends me to the "Game has encountered a bug" screen. I have Yanfly's save core as a plugin, and I know the save core isn't a problem, since the issue only exists when both the save core and Odometer plugins are on. I think there might be a compatibility issue or something.

Deleted 2 years ago

Hi, just wanted to let you know we rolled out Version 1.1.0 of this plugin which contains the fix for this issue and extends compatibility with YEP Save Core. Please give it a try and let us know if the issues persist or if they have resolved :)

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Any chance this plugin works with MZ?

Awesome plug-in by the way!

We should be rolling out the MZ version next month! Needs a few more additional tweaks to work as intended :)

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I am excited about the release and plan to make use of it!  Thank you!

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Hi, just wanted to let you know we rolled out Version 1.1.0 of this plugin which lets it work with MZ! Let us know if the implementation works for you or if you run into any issues :)

Awesome, thanks for taking the time and  letting me know.  I will check it out this weekend!

Thanks again, and appreciate the hard work!

IS this compatible with your other plugins (Card Game Combat and Turn Based Movement) ?

Yes, this should be compatible with our other plugins and other major free plugin suites (YEP, Galv, SRD, Hime). If you run into any compatibility issues, please let us know :)

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