Card Attack KAIJU is a fast-paced arcade deckbuilder where you as the KAIJU rampaging through the City take on a series of escalating battles against Human forces. With each battle, your KAIJU grows using Adaptations that modify Cards in their Deck but also Chaos will rise bringing stronger Human forces into the fray. These culminate in a showdown for the fate of the planet pitting your KAIJU against humanity's Ultimate Weapon in a clash of titanic proportions!
Plugins used made by Cutievirus, SumRndmDde, Yanfly, Himeworks, biud436, Isiah Brighton, Galv, Fallen Angel Olivia, Caethyril, Eliaquim, Zevia.
Some Visual and Audio Assets from Degica and Game-Icons.net. SFX from Degica. BGM from Open Game Art (specific artist credits in-game).
Card Attack KAIJU was made using in RPG Maker MV with the help of the Card Game Combat plugin (among many others). We hope that this game will inspire others to try to make their own games using this tool as well!
This game is hard, I can't figure out a viable playstyle for the first kaiju (I'm trying 4 cost cards for burning, and defense).
A few bugs I found: - Mouse targeting is a little off for enemies in the corner (which led me to accidentally close the game) - Renew is fast (it's lacking the icon). - I sometimes get an extra AP, not sure if it's an added hidden effect of some card or action.
Some suggestions for potential improvements: - save, skip a turn, skip a choice, enemy health without selecting a card, armor up number, (de)buff tooltip or action log, highlight for keyboard selection, turn off tutorial question at the beginning (first playthrough + config option is enough).
A few things I found out: - Burning = removal. It skips the turn when your hand is empty. Edit: Although it reduces HP by 50, I guess no turn skip was a design choice. - Map healing item heals for 50% max HP. - Enemies on the left are weaker than those on the right regardless of chaos. - Mass Decay may duplicate existing debuff (I haven't confirmed it yet).
Anyway, pretty good as-is, although it can get slightly frustrating at times. Nice graphics and fun gameplay. Thank you for sharing it.
Great, I'm happy to hear that! I ended up beating the game with the other two in my first run, I think their basic cards are more forgiving, or maybe I just got lucky with the draws. The Tephragion, I got a quick win thanks to a specific 2 card combo, which I got in the very last encounter draft.
A few more things I've found out: - Quake gives 1 AP (I feel Aftershock is underpowered, though). - Def down reduces enemy armor gain. - Cosmo Brain consumes X AP for X draws. - Regarding burning without cards and no turn skip, I guess it was a design choice (I edited my previous message).
A couple other bugs: - I sometimes got an additional AP, not sure why (maybe at the end of a turn after burning?). - When burning, sometimes the card behind the one clicked gets discarded (not removed) together with the burnt one.
The game turned out very enjoyable, good thing I didn't give up midway. I recommend everyone to try the other two kaijus if the first one isn't their style.
OH MY GOSH. THis might be a shorter roguelike than your usual fair, but MAN it might be one of my favorites alreadY! I already love games where you play as kaiju, and card-based roguelikes, so this is pretty much the perfect fit for me!
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This game is hard, I can't figure out a viable playstyle for the first kaiju (I'm trying 4 cost cards for burning, and defense).
A few bugs I found:
- Mouse targeting is a little off for enemies in the corner (which led me to accidentally close the game)
- Renew is fast (it's lacking the icon).
- I sometimes get an extra AP, not sure if it's an added hidden effect of some card or action.
Some suggestions for potential improvements:
- save, skip a turn, skip a choice, enemy health without selecting a card, armor up number, (de)buff tooltip or action log, highlight for keyboard selection, turn off tutorial question at the beginning (first playthrough + config option is enough).
A few things I found out:
- Burning = removal. It skips the turn when your hand is empty. Edit: Although it reduces HP by 50, I guess no turn skip was a design choice.
- Map healing item heals for 50% max HP.
- Enemies on the left are weaker than those on the right regardless of chaos.
- Mass Decay may duplicate existing debuff (I haven't confirmed it yet).
Anyway, pretty good as-is, although it can get slightly frustrating at times. Nice graphics and fun gameplay. Thank you for sharing it.
Thanks for checking it out! These sound like some solid fixes and changes for a future version of the game :)
Great, I'm happy to hear that! I ended up beating the game with the other two in my first run, I think their basic cards are more forgiving, or maybe I just got lucky with the draws. The Tephragion, I got a quick win thanks to a specific 2 card combo, which I got in the very last encounter draft.
A few more things I've found out:
- Quake gives 1 AP (I feel Aftershock is underpowered, though).
- Def down reduces enemy armor gain.
- Cosmo Brain consumes X AP for X draws.
- Regarding burning without cards and no turn skip, I guess it was a design choice (I edited my previous message).
A couple other bugs:
- I sometimes got an additional AP, not sure why (maybe at the end of a turn after burning?).
- When burning, sometimes the card behind the one clicked gets discarded (not removed) together with the burnt one.
The game turned out very enjoyable, good thing I didn't give up midway. I recommend everyone to try the other two kaijus if the first one isn't their style.
OH MY GOSH. THis might be a shorter roguelike than your usual fair, but MAN it might be one of my favorites alreadY! I already love games where you play as kaiju, and card-based roguelikes, so this is pretty much the perfect fit for me!
Can't wait to play it!! (:
hello, I am live with your game :).
Thank you for streaming it! Hope you have a good time with it :)