A downloadable tool

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Stuck with stock RTP enemies? Get more life out of your Enemy sprites with the Dynamic Hue Shifter plugin! This plugin changes the Hue of an Enemy sprite over time. Simply add the notetag <Change Hue> in the Enemy's Note box in the Database and you'll immediately see the difference!


Plugin Features

  • Change the Hue of various RPG Maker sprites by providing them with a Notetag. Set shifts to happen clockwise/CCW and in increments of your choice.
  • Use Enemy Notetags to determine the rate, amount and conditions by which their Hue shifts. Also set how their Hue changes once they fail to meet those conditions.
  • Use Map and Troop Notetags to determine the rate, amount and conditions by which Battleback Hue shifts. Have different settings for each Battleback such as Battleback 1 shifting its Hue clockwise every 12 frames while Battleback 2 shifts its Hue counter-clockwise every 6 frames.
  • Use State Notetags to change an Enemy's Hue to a specific value when it is added and then have it fall back to its original value when the state is removed.

Fully compatible with YEP_BattleEngineCore & YEP_X_AnimatedSVEnemies.


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Purchase

Buy Now$4.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:

MYTH DynamicHue Shifter (v1.2.1) - Plugin File 34 kB
Version 1.2.1

Comments

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(1 edit)

You should make one that allows you to change the hue of your cards in your card plugin. That way it adds 'foil' to the game!

Not as it currently is as this plugin focuses on Enemy Battlers, but we could certainly extend it to in the future :)

(+1)

Let me know when you do, I'll buy this, or if it's another plugin all together I'll buy it the moment it's up :D