A downloadable plugin

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Want more control over the amount of EXP a player receives at the end of a battle? This ExpMultiplier plugin allows you to tie EXP earned to up to 3 variables you can manipulate throughout your game.

The Default EXP formula for this plugin:

        newExp = OldExp * (A / 100) * (B / 100) + C

You can change the values of A, B, and C at any time throughout your game, giving you a huge amount of control over how much EXP the player gets. Reward them for doing well, punish them for doing poorly, give them a bonus as an equipment effect, give them the option to turn off EXP growth entirely.

For the more code savvy folks out there: you to inject code directly into the EXP formula! That means YOU decide how many variables factor into EXP earned. It also means you can define and set variables and even call functions within the EXP gaining portion of the battle victory screen.

Built into the help section of the plugin are several examples of what this plugin is capable of, including:

  • The exact same formula used for ExpMultiplier
  • A Paper Mario style of EXP gain
  • A 15% variance of EXP gain
  • A system where you gain one less EXP every battle.

If you have any questions, or comments, or want to find a community of like-minded RPG fans, join our Discord!
If you like our work and want to support us in making high-quality tools for hobbyists and developers, consider a pledge on Patreon.
Check out our other products in the MythAtelier catalogue or our Tools & Plugins collection.
StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMythAtelier
Tagsplugin, RPG Maker, rpgmaker-mv, RPG Maker MZ

Purchase

Buy Now$2.00 USD or more

In order to download this plugin you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

MYTH Exp Multiplier (v2.1.0) - Plugin File 3 kB

Comments

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(2 edits)

I'm certain that i've got the variables turning on, but, even after starting a new project, I cannot for the life of me get this plugin to work! Help!

We looked into it, and it turns out there was a bug with the plugin parameters. We've uploaded a hotfix! Let us know if it's now working in v2.1

-Isiah

(+1)

Thank you!!