Version 1.5.2 Released!


A big bug fixing update! This update has an extremely long changelog, because we went through just about every bug we knew about and fixed them one by one. If, after this update, you run into any issues leftover from the last update (or god forbid, new ones), let us know in the Itch forums, or in our discord server!

Fixes in this update:

  • Added default value to Hand Y parameter.
  • Status Windows will now take the full width of the screen if the Actor Command Window is skipped when it's at the bottom of the screen, just like it does if it's at the top.
  • Fixed bug where the hand fan would offset the Y positions of the cards based on the center of the screen instead of the center of the hand.
  • Fixed infinite loop crash when starting a game with more than one party member.
  • Fixed MZ crash when selecting the Discard deck.
  • Cards examined through CGCCardSelection now update the help window with their descriptions during battle.
  • Fixed crash if the End Turn Button is not present in battle.
  • Fixed niche crash where forced action variable wouldn't initialize when using some other plugins, including YEP_AutoPassiveStates.
  • Added MV compatibility with YEP_X_SkillCostItems - item costs do not display on cards themselves, but it does work.
  • Improved MV compatibility with YEP_BattleStatusWindow - If this plugin is in the project, it will use that drawing of state icons instead of CGC's.
  • Removed Inactive Y Offset code from Card Selection and put it in the core plugin where it belongs.
  • Added proper touch controls to Card Selection
  • Updated PartyUI_A to fix some inconsistent window behavior. Log Window is now fixed to its vanilla position, and its width is now based on the status window's width.

New Features

  • New Parameter: Inactive Y Offset
  • New Parameter: Card Height Multiplier
  • New Parameter: End Turn Use Condition
  • New Parameter: Item Button Use Condition

The End Turn Use Condition and the Item Button Use Condition are parameters that work like the Use Condition parameter in CGCExtraButtons, but they apply to the two core buttons. You can specify an expression (with code) that must evaluate to true for the player to be able to select those buttons.

In addition, CardTypes v1.0.6 is now included with CGC for those who haven't gotten Deck Editor. We added some new sub-parameters to the Card Types structure, so if you're updating from 1.0.5 and run into issues getting CardTypes to work, go through and open each Card Type in the plugin parameters so the new sub-parameters can initialize. It's silly, but RPG Maker doesn't initialize params to default values until you physically look at the parameters.

Final Thoughts

In terms of new features for CGC, I'm shifting my focus to Patreon plugins. It's time to really reward patrons for supporting us. There are already a few plugins only they can access, but we have a big quality of life plugin in development and I'm already thinking about a smaller QoL plugin I can sneak in there.

Speaking of Patrons: Special thanks to these folks for their continued support:

Anonymous Lynn Profile Picture

Austin Moenhnke

Cymaiden

DDreams Games

Ecilla

James Gallagher

John Smith

Kakeru

kkk

Lee Occleshaw

Marcus Hjerpe Östlind

Reiko Lupus

Vibrant Fervor

Winston Lewis III

Siabo

Gian Cornale

Oh, and since RPG Maker Unite came out recently, I wanted to address the possibility of us making a Unite version of CGC. We haven't gotten our own hands on Unite quite yet so I can't even make an assessment of how easy the task would be - but the reviews are in and the engine isn't looking very well-received, so for now we don't plan on moving on to it. I really don't want us to split our resources between 3 different engines, since that means each update comes out more slowly.

If Unite blows up and demand calls for it, we may change our minds. I think if that happens it will be a while from now though.

That's all for now!

-Isiah
MythAtelier


Card Game Combat is developed by MythAtelier, LLC. We can be contacted for commissions and other business inquiries at our Email.

If you would like to support our work and have a say in what plugins come next, please be sure to check out our Patreon.

If you are looking to ask questions about Card Game Combat or talk with other developers, feel free to join our Discord.

Files

CGCombatDemoMZ 1.5.2.zip 29 MB
May 19, 2023
CGCombatDemoMV 1.5.2.zip 154 MB
May 19, 2023
Card Game Combat (v1.5.2) - Plugin Suite.zip 56 kB
May 19, 2023

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Comments

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Good call on skipping Unite. Once I finish my current game, I will definitely look at this for the next.