Version 1.6.4 Released!
What? So soon?! Yes, indeed. We now have the means to patch CGC faster now so smaller fixes can be rolled out not too long after bugs are reported. Without further ado, let's get into the Change Log for Version 1.6.4:
Main Plugin Suite
MYTH_CGC_CoreEngine (v1.6.4)
- Fixed niche crash involving the lack of Card Target Actions.
- Fixed bug with message warning for moving to an unknown zone.
- Forced actions are now either better or worse.
- Fix for Card Summons that makes Start of Turn Field work for the enemy without taking up their actions.
- Fixed bug that would cause auto battlers to play Start of Battle/Start of Turn Card Actions.
- The Hand Zone's Targeting Offset is now a struct and the X component works regardless of whether Move Card to Target? is ON.
MYTH_CGC_ActionPack1 (v1.2.1)
- Added Message Warning infrastructure.
MYTH_CGC_PartyUI_TypeA (v1.1.4)
- Added Message Warning infrastructure.
MYTH_CGC_HelpBoxControl (v1.2.2)
- Added Message Warning infrastructure.
MYTH_CGC_BlockGenerate (v1.3.1)
- Improved Message Warning infrastructure.
MYTH_CGC_EquipCards (v1.0.6)
- Added Message Warning infrastructure.
MYTH_CGC_CardCollection (v1.0.2)
- Added Message Warning infrastructure.
MYTH_CGC_TextFormatPlus (v1.2.3)
- Added Message Warning infrastructure.
Expansion Plugins
- Added Message Warning infrastructure.
MYTH_CGC_CardParticleFX (v1.1.2)
- Added Message Warning infrastructure.
- Fixed error generating Warning Messages when using RPG Maker in Korean.
MYTH_CGC_IndependentCardVariables (v1.2.1)
- Added Warn Messages for errors in Var formulas.
- Added Message Warning infrastructure.
MYTH_CGC_CardSummonsCore (v1.0.4)
- Fixed Card Summons Scope being unable to reference 'this' in its conditional eval.
- Added utility function card.refundFieldSkilluse(index, amount)
- The Require Card Passive now works on Field Creature Skills.
- Added Creature compatibility with TurnStartPlus.
- Improved timing for End Turn Field Skills.
- Added Message Warning infrastructure for multiple languages.
A good number of these are the changes for a Warning System we are using which should 1) reduce the number of potential crashes and softlocks and 2) tell you exactly where the error is for the purposes of troubleshooting. These Warnings are posted to the Console Window which can be set to open automatically whenever there is a Warning to show by turning ON the Open Console On Error? parameter in the Core Engine. This parameter will not activate in deployed projects so its only for when you are working within the MV/MZ engine.
The Warning System is still new so there may be errors we have not accounted for or false positives where it reports an error but the source is correct. If you run into any of those cases, please let us know and we will keep improving it. The hope is that eventually between the Warning System and the Improved Documentation that users are able to resolve most common issues on their own without our team's intervention.
The Steam Release for CGC v1.6.4 and Card Summons is hopefully happening later this month. We will be able to roll out Japanese language versions of the CGC Demo Project and Main Suite Plugins to all platforms once it is out. We hope this is the first of many languages that we are able to localize the plugin to and build the audience that wants to make cards games using RPG Maker.
See You Next Update,
MythAtelier Team
Files
Get Card Game Combat - RPG Maker MV/MZ Plugin
Card Game Combat - RPG Maker MV/MZ Plugin
Deckbuilder Combat System for your games
Status | Released |
Category | Tool |
Author | MythAtelier |
Genre | Card Game |
Tags | Deck Building, plugin, RPG Maker, rpgmaker-mv, RPG Maker MZ |
More posts
- Version 1.6.3 Released!16 days ago
- Version 1.6.2 Released!Sep 10, 2024
- Version 1.6.1 Released!May 19, 2024
- Version 1.6.0 Released!Mar 24, 2024
- Version 1.5.7 Released!Aug 18, 2023
- Version 1.5.6 Released!Aug 01, 2023
- Version 1.5.5 Released!Jul 22, 2023
- Version 1.5.4 Released!Jul 19, 2023
- Version 1.5.2 Released!May 19, 2023
Comments
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If you are updating from v1.6.3, you may run into an error 'Cannot read property 'x' of undefined'. Please follow these steps to resolve:
1) Open Core Engine parameters in the Plugin Manager list.
2) Open the Hand Zone parameter, find the parameter called Targeting Card Card Offset.
3) Double click on Targeting Card Card Offset to open the parameter. And then hit OK and exit out to the game. It will have refreshed.
That's it. That's all you have to do to. Very annoying that RPG Maker insists on setting new structs to undefined when updating between plugin versions.