A downloadable tool

Buy Now$6.00 USD or more

Sick? Burnt? Bleeding!? Not yet! There’s still time to chomp a moss clump* because you’ve got Souls Status Bars in your game! Your Status Effects build up as attacks and abilities affect you, and you’ve got enough left in that segment to make it out of the swamp...right?

This plugin replaces RPGMaker’s RNG-based State infliction with a Status Bar. When an Actor or Enemy is affected by an Attack, Skill, or Item that adds a State, a bar will fill, applying the State once it is full. The values that control State buildup, decay, and thresholds are customizable via Notetags, letting you add toxins, petrification, and rot to any enemy in the game, just as Miyazaki intended.

Souls Status Bars plugin is compatible with YEP and SRD Plugin Suites. It is also made to work with our other plugins, such as Card Game Combat and State Info Popup.

*Moss clumps sold separately.


Plugin Features

  • Adds buildup of status effects to your game for Actors and Enemies, allowing you to create engaging combat around applying debilitating or beneficial States.
  • Creates UI elements to display current Status buildup and the thresholds before the State applies. Further customize via plugin parameters to change their icons, sizes, lengths, and colors.
  • Supports State buildup/decay via Weapons, Armors, Skills, and Items so players can strategize around weakening their foes or prepare for a particularly noxious swamp.
  • Alter State thresholds using Notetags on Actors, Classes, Weapons, and Armor, even allow incremental buildup/decay over time of Status Effects.

If you have any questions, or comments, or want to find a community of like-minded RPG fans, join our Discord!
If you like our work and want to support us in making high-quality tools for hobbyists and developers, consider a pledge on Patreon.
Check out our other products in the MythAtelier catalogue or our Tools & Plugins collection.
StatusReleased
CategoryTool
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
AuthorMythAtelier
Tagsbloodborne, dark-souls, elden-ring, plugin, RPG Maker, rpgmaker-mv, RPG Maker MZ, Souls-like

Purchase

Buy Now$6.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $6 USD. You will get access to the following files:

Souls Status Bars (v1.0.0) - Demo Project (MV) 112 MB
Souls Status Bars (v1.0.0) - Demo Project (MZ) 91 MB
Souls Status Bars (v1.0.0) - Plugin File 8 kB

Development log

Comments

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I think i'm unable to save the game after winning or escaping a battle, bug?

Could you post a screencap of your Plugin Manager and the error log that appears for this issue? That will help us replicate the conditions on our side.

Huh... I only used the MZ Demo, where only Neel_SoulsStatueBar is used, so i don't know, maybe it's a bug of the plugin itself or the fact that i'm on the 1.7.0 version of MZ. Maybe it's the current version of the CoreScript used?

MZ Demo Project seems to be working for both saving the game after winning a battle and saving the game after escaping a battle. This is for RPG Maker MZ v1.8.0. Perhaps updating your version of MZ will help resolve these issues?

Hi, I just bought the plugin and started using it for a few days. Is there a way to make status bar permanently show up? Like for example I want to have some sort of stagger system in the game and I would like it to always showed up in battle

Hello Nellz, currently, you would need to edit the plugin to make the Status Bar always show up (by preventing the fade condition from being met). We can make sure to include a new Notetag allowing you to show the Status Bars permanently in the next update.

(+1)

Hi there. So I'm getting an "Object is too deep" error when I use this plugin in tandem with some Visustella plugins. Particularly "Victory Aftermath" and the core engine itself.

I only have the core engine, aftermath, and your plugin in the plugin list.

You can replicate this error by doing these:

For Victory Aftermath, simply finish the fight while an actor's state is built up between 0 and 100.

For the core engine itself, make sure to turn Aftermath off. Finish the battle while any of the actor's state is built up between 0 and 100, and then head to Equipment, and try to equip/unequip a weapon. If it doesn't happen, then simply switch over to another character and do the same thing.

Hopefully this helps.

Is it possible to move the state build up bar elsewhere on the screen? I am interested in the plugin, but I detest UI elements hovering above or on top of enemy sprites.

Not currently but we can add support for that in the next update. Should happen sometime Spring 2024.

(1 edit)

Great one! But i wonder if there were a function that disable the state charge but using default possibilities on certain state(or skill) ? Because i noticed there are no more random state adding by write like 3% percentage to poison if I am using this plugin, it will all be charging.

Sure, I'll see what I can do to allow users to switch back and forth between State application systems. Should be available in the next update.

(1 edit) (+1)

Thanks MythAtelier! And for the others who interested in this plugin, I am running about hundred of plugins and so far I didn't see any conflict, it is amazing.

does it work with ABS plugins? I mean, is it just visible during combat, or also in the map? and use it, not just for fighting, also in some poisoned areas (Miyazaki style hahaha)

Not currently compatible with ABS though that can be extended to in the future. Status Bars on map feature is set for the first major update (see Plugin Help file and DevLog for details).

(+1)

thank you so much for your answer, and for your work

(+1)

Fantastic plugin! Works great, but I was wondering if in the future would there be a way to temporarily turn off/on the plugin. I would actually like to use the bars for bosses, but then keep the regular rate stuff for random battles.

(+1)

Sure! I can add that in as part of the next update :)

- Neel

Not sure why, but I can't seem to get the hide notetag work. I did however find a way to get it to work through other means, but the <Hide State Bar> notetag alone I can't seem to get to work. which is odd because it works in the demo lol. not sure what's up. great plugin though, I actually needed something like this ages ago.

Hey ZeroBeat, would you be able to share some screenshots of the following:

- Your Plugin Manager

- Plugin Params for this Plugin

- State Notetag Box where the Notetag is used

Maybe that can shed some light as to what is going on. If the error is on our end, we would be happy to issue a hotfix :)

(+1)

well, as for one of the notetags for the state that was all that was written in there.

as for my plugin params... 

params

I use a LOT of plugins, but for this instance I only left on the following... 

and the bars still wouldn't disappear.

plugin manager

I did notice one weird thing though between the help file and the demo... the help says to put <Hide Status Bar> which threw me an error, but once I changed it to <Hide State Bar> nothing would happen. 

hopefully any of this is helpful to you.

(+1)

Awesome! This should be enough to go on to track down the issue. Thanks for sending these through :)

(+2)

cool