Version 1.0.7 released!


v1.0.7 Release

It's not an April Fool's Day prank! Actually it'd be a pretty lame one. This update is entirely focused on bug fixes, especially for MZ. The big one is that touch/mouse controls are now working in MZ!

Fixes in this update:

In MZ:

  • No longer softlocks if you back out of a skill execution. 
  • Actor Selection Window doesn't hang around weirdly if you back out of a User-targeting skill selection.
  • Status Window no longer disappears when you attack manually targeted enemies. Neither does the Help Window 
  •  Added touch controls.

In both versions:

  • Cards that cannot be selected to be played can now be selected for discard.

In addition to the other modes of communication, the comment section of this devlog is a great place to report any bugs you find from 1.0.7.

What to look forward to:

I definitely want to keep adding features to this plugin. I've got an entire document of plans for future updates, and basically every message I've received about feature requests has ended up in there. By far the most requested feature is one I can't believe isn't already in the plugin:

More Card Actions

The extremely popular request is for there to be a way to remove cards from play. This is the Exhaust keyword in Slay the Spire. So I'll be adding two new Card Actions to support this mechanic:

  1. <Remove this>
    1. Removes the card from play rather than sending it to the discard after use
  2. <Remove x>/<Remove Until x>
    1. Where x is a number, works just like Discard - only they get removed from play instead of discarded.

I'm also thinking about card actions that more directly manipulate cards moving between deck/hand/discard. I can't say more until I finalize what that looks like.

Card Highlight Sprites

You know how most digital card games have a visual indicator of a card that can be played and a card that can't? That usually takes the form of a glowing outline around the card. I honestly can't believe it didn't occur to me until after the plugin was released. What an oversight!

I know this one isn't quite as exciting as the Remove mechanic, but it's pretty fundamental. Look forward to this getting its own page on the help doc.

When will this update happen? I can't promise any dates. I have blocked out a few hours a week to work on it, though sometimes I sneak in a bit more. It'll be released when it's ready, I suppose.

Final Thoughts

I have been floored by the reception this plugin has received. I anticipated it having some niche appeal but this has become MythAtelier's most popular plugin by far! Thank you to everyone who has left a rating of 5 stars on the store page, everyone who has suggested features and submitted bug reports, and everyone who's just generally had nice things to say.

-Isiah (@IsiahGames)
MythAtelier

Files

Card Game Combat - Demo Project (MV) 141 MB
Apr 01, 2022
Card Game Combat - Demo Project (MZ) 29 MB
Apr 01, 2022
Card Game Combat Plugin File 90 kB
Apr 01, 2022
IsiahCardGameCombat v1.0.7 Help Doc.pdf 2.8 MB
Apr 01, 2022

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